Detective Perspective
Duration: February 2025
Engine: Unity
Team Size: 5 people
Platforms: Miro, Discord, Unity, Maya, Word document, Github, Google Drive
Background Info
In a 5-day game jam, my team and I were tasked to make a video game that uses a physical object in the gameplay. In the beginning, the team was focusing on 2 ideas. We had to decide if the game was about attempting to cheat on a test in a monster school or solve a horror mystery as a detective.
Story
We chose to use vague drawings as the physical object, which can be used to solve different puzzles in the game. These puzzles would unlock the truth for a mourning mother. Whom lost her daughters to a tragic massacre committed by her crazy ex-husband, left with only the drawings he left to torment her she must use his torture as a guide.
I was tasked to make the environment assets, which mainly included kitchen appliances. The detailed oven I modelled became the star of the show and later an important part of the narrative.
As the asset list was overscoped, we had to decide what to cut without the game looking empty. To rectify this, I made a child lock for cabinets; this minimized assets and coding needed while explicit to the narrative.